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merge fix/client-enter-world: the first usercmd enters the world
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merge feat/gsc-gameplay-stage04: the client lifecycle
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docs: no map entity reaches a client yet, and no stage owns that
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merge feat/gsc-gameplay-stage03: the gametype bootstrap and the confi…
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merge feat/gsc-gameplay-stage02: the script entity object model
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docs: note the gsc case-folding split and where a new probe's constra…
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merge feat/gsc-gameplay-stage01: measured script semantics and the fi…
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merge feat/gsc-vm-core: a virtual machine for CoD 1.1 script
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fix: a spectator noclips, it does not slide against the world
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ci: skip the nightly build on docs-only pushes
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ci: strip release binaries and ship them as tar.zst
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ci: fmt, clippy and tests on PRs, nightly binaries from master
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