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PR 6: Settings, appearance, cleanup — dead code removal, UI fixes
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PR 6: Settings, appearance, cleanup — dead code removal, UI fixes
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PR 6: Settings, appearance, cleanup — dead code removal, UI fixes
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PR 6: Settings, appearance, cleanup — dead code removal, UI fixes
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PR 7: Settings, appearance, cleanup — dead code removal, UI fixes
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PR 7: Settings, appearance, cleanup — dead code removal, UI fixes
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fix: address PR 462 review — secret values, pcall cleanup, runtime fixes
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fix: address PR 462 review feedback — consistency, pcall cleanup, sec…
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fix: use SetAlphaFromBoolean instead of SetShown for secret booleans
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feat: secret-value display path using SetShown with secret booleans
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fix: guard PlayerIsSpellTarget results with issecretvalue
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fix: use PlayerIsSpellTarget as fallback for target resolution
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fix: check issecretvalue on UnitIsUnit result before boolean test
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fix: clear targeted spells on leaving combat
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fix: secret-safe target resolution for targeted spells
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fix: never show glow on frames in Icons display mode
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fix: hide glow in preview when display mode is Icons
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fix: let OnShow hooks handle preview icon/cooldown instead of overriding
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fix: hide spell list and showAllSpells settings on Midnight clients
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chore: remove RAID flag debug prints
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chore: remove RAID flag debug prints
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chore: remove RAID flag debug prints
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fix: update targeted spells preview to reflect display mode
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fix: pcall GetTargetUnitID for secret UnitIsUnit results on Midnight
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fix: handle secret boolean from C_Spell.IsSpellImportant
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