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Retro YouTube Simulator - Custom Audio Mod

Pre-requisites

  1. If compiling from source, you need .NET SDK. No need if you just download from Releases.

Installing

  1. Get the latest win_x64 version of BepInEx
  2. Extract it to your YouTubeRetro folder
    • Should look like:
      BepInEx/
      doorstop_config.ini
      winhttp.dll
      ytretro.exe
      
  3. Run the game once. It will generate necessary files.
  4. Edit \YouTubeRetro\BepInEx\config\BepInEx.cfg:
    1. Under [Preloader.Entrypoint], change Type = Application to Type = Camera
  5. Two ways:
    1. Compile from source:
      1. Clone this repo
      2. Run: dotnet build -p:GameDir="YOUR_FOLDER_THAT_HAS_ytretro.exe" -c Release
      3. Copy bin\Release\net35\AudioReplaceMod.dll to YouTubeRetro\BepInEx\plugins\AudioReplaceMod\AudioReplaceMod.dll
    2. Download the DLL from Releases and copy it to YouTubeRetro\BepInEx\plugins\AudioReplaceMod\AudioReplaceMod.dll
  6. Create a folder YouTubeRetro\BepInEx\plugins\AudioReplaceMod\CustomAudio and place your desired custom wav files. Make sure they match the names of the following. You don't have to replace all of them:
    • 348238__newagesoup__mech-keyboard-02.wav
    • 348239__newagesoup__mech-keyboard-01.wav
    • doorbell.wav
    • Footstep01.wav
    • Footstep02.wav
    • oldlaptoploop.wav
    • vcr_drop.wav
    • VCR_eject.wav
    • VCR_insert.wav
  7. (Optional) Volumes can be changed too. It will create a volumes.json in the same folder as the DLL, all sounds are max volume by default. (Range: 0.0 to 1.1)

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Replaces audio files for the Retro YouTube Simulator game

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