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kadraman/README.md

About Kevin A. Lee (kadraman)

DevSecOps specialist with a bias toward small, understandable systems and tooling that does one thing well.

I prefer lightweight code, minimal abstractions, and workflows that remain debuggable under pressure — whether that’s production infrastructure or 25‑year‑old hardware.

👨‍💻 Professional focus

  • DevSecOps & platform engineering
  • Secure CI/CD pipelines by default
  • Infrastructure automation and hardening
  • Pragmatic scripting over heavyweight frameworks
  • Published author

🛠 Personal engineering projects

  • Beatbax (github.com/beatbax)
    Open‑source live‑coding language and toolchain for creating authentic retro‑console chiptunes - with an initial focus on the original Nintendo Game Boy sound hardware.

  • Game development Original creator of early 90s MS-DOS shareware games to tools and games for retro-console hardware - especially early Nintendo and Sega systems.

🎮 Other hats

  • Retrogamer (8/16‑bit era)
  • Chiptunes musician

GitHub stats

Visitor count

Pinned Loading

  1. SpiritCatcher SpiritCatcher Public

    An action platformer for the GameBoy Color written using CrossZGB/GBDK

    C 1

  2. beatbax beatbax Public

    Live-coding language for retro console chiptunes

    TypeScript 1 1

  3. galaxy-blast galaxy-blast Public

    A retro space shooter built in Python/PyGame

    Python 1

  4. InsecureWebApp InsecureWebApp Public

    An insecure Python/Flask Web application for educational purposes.

    HTML 2 5

  5. InsecureRestAPI InsecureRestAPI Public

    An insecure NodeJS/Express/MongoDB REST API for educational purposes.

    TypeScript 1 3

  6. fcli fcli Public

    Forked from fortify/fcli

    For now this is just a playground, nothing to see here...

    Java