I build software, gameplay systems, and interactive experiences by combining
code, design, sound, and storytelling.
- Computer Engineer focused on game development, software architecture, and cross-platform applications.
- Creator and maintainer of Habitto v1.1.0, a released, bilingual, local-first habit and routine tracker for Android.
- Currently expanding my skills in Unreal Engine 5, C++, and Blueprints.
- Professional experience developing game projects under company confidentiality; the related source code cannot be shared publicly.
- Interested in gameplay systems, worldbuilding, music production, interactive storytelling, and creative technology.
A customizable, bilingual, local-first habit and routine tracker built with Flutter.
Habitto helps users build consistent routines through flexible scheduling, timezone-aware reminders, statistics, streaks, themes, achievements, and secure local backups while keeping personal data stored on the device.
Highlights
- Habitto v1.1.0 available through GitHub Releases
- English and Turkish localization with persistent language selection
- Flexible daily, weekly, interval, and custom-day scheduling
- Timezone-aware local notifications and habit reminders
- Streak, completion, statistics, and activity tracking
- Themes and achievement system
- Versioned JSON backup and restore
- Offline-first and privacy-focused architecture
- Automated formatting, analysis, tests, and Android build validation
- Signed Android APK tested on a physical device
- Verified upgrade from v1.0.0 without losing user data
Technologies
Flutter · Dart · Hive · Local Notifications · GitHub Actions
A responsive developer portfolio presenting my software projects, game-development direction, technical background, and creative work.
Highlights
- Project-focused presentation
- Habitto case study and application preview
- Responsive desktop and mobile design
- Software, game-development, and music sections
- Direct project, contact, and download links
Technologies
HTML · CSS · JavaScript · GitHub Pages
Unreal Engine 5 · Unity · C++ · C# · Blueprints
Flutter · Dart · .NET · Hive · SQLite
HTML · CSS · JavaScript · React
Git · GitHub · GitHub Actions · Visual Studio · VS Code
Music Production · Sound Design · Interactive Audio · Worldbuilding
- Maintaining and improving Habitto v1.1.0 after its bilingual Android release
- Expanding Habitto with future accessibility, usability, and test-coverage improvements
- Learning Unreal Engine 5, C++, and Blueprints
- Planning a collaborative taskbar idle game as my next public game-development project
- Documenting future projects through focused technical case studies
- Exploring the intersection of software, game design, music, and interactive storytelling
I care about building projects that are not only functional, but also:
- Clear and maintainable
- Visually coherent
- Thoughtfully documented
- Easy to test and iterate on
- Designed around a real user experience
- Complete enough to publish and use
I am open to opportunities and collaborations involving:
- Game development
- Gameplay programming
- Flutter and cross-platform applications
- Software development
- Creative technology
- Interactive audio and music
Building systems that feel as good as they function.