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Sync dashboard redesign (Overview cockpit + vertical rail), actor picker, and the Sync Capability Inspector#72

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keyxmakerx merged 2 commits into
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claude/chronicle-sheet-sync-j2m9s4
Jun 26, 2026
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Sync dashboard redesign (Overview cockpit + vertical rail), actor picker, and the Sync Capability Inspector#72
keyxmakerx merged 2 commits into
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claude/chronicle-sheet-sync-j2m9s4

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Makes the Chronicle Sync dashboard usable for a non-technical GM and adds the observability tooling to see what a Foundry actor exposes vs what actually syncs.

What's in it (7 commits)

Sync Capability Inspector + diagnostics

  • 98ac0f6 / 5fb4a7c — engine + Status-tab panel: diffs a sampled actor against the system's declared character-fields (synced / mapped-but-missing / available-but-unmapped / collections), with Copy Report / Copy JSON.
  • 84936d2 — generic collection extraction: pull embedded items (abilities/inventory) from actor.items[] via the new foundry_collection annotations.
  • 5b3de3a / 6c9a491 — one-click Diagnostic Bundle (versions/health/status/logs/capability) + a central leveled logger captured into it.

Usability fixes (the GM-facing complaints)

  • 63142dbactor picker for the Capability Inspector. It used to silently auto-sample the first hero (often a stray like "Festival 1") with no way to choose — confusing GMs who never "selected" anything. Now there's an Inspect actor dropdown (linked heroes tagged "✓ synced"); until you pick, it still auto-picks but says so.
  • cd8c823dashboard redesign: the 10-tab horizontal row became a grouped vertical rail (Overview · Everyday · Library · Setup · Diagnostics), following Foundry's own Settings idiom. New Overview cockpit is the landing view — connection banner, headline stats, and a prioritized "Needs Attention" list where every stat/alert is a jump-link to the tab that fixes it (so Status/diagnostics is never buried again). The Overview model is a pure, unit-tested builder.

Tests

564 node tests green (557 + 7 new for the overview model). Template single-root contract validated by the existing test-template-roots.mjs.

Note

The dashboard + actor picker are UI and can't be verified headlessly — worth a quick live look on a v13/v14 client after install.

🤖 Generated with Claude Code

https://claude.ai/code/session_01LaDDiXB5GTVurEzJwYYopf


Generated by Claude Code

claude added 2 commits June 26, 2026 17:36
The Capability Inspector silently auto-sampled the first hero actor (often a
stray like "Festival 1"), with no way to choose which character to inspect —
confusing GMs who never "selected" anything yet saw a name they didn't pick.

Add a dropdown of all actors of the synced type (linked ones flagged
"✓ synced"). The panel re-samples against the chosen actor. Until a pick is
made it still auto-picks (first linked, else first of type) and now says so
explicitly in the hint. Selection is per-session instance state, like the
existing search filter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LaDDiXB5GTVurEzJwYYopf
The 10-tab horizontal row was overwhelming and buried the Status tab. Redesign
the dashboard navigation to follow Foundry's own high-cardinality idiom (the
Settings window's vertical sidebar) and lead with a calm summary view:

- Replace the flat 10-tab top row with a grouped vertical rail
  (Overview · Everyday · Library · Setup · Diagnostics). Each section is
  labeled so a non-technical GM can tell everyday work from setup from
  troubleshooting.
- Add an Overview landing tab (new default): a connection banner, three
  headline stats, and a prioritized "needs attention" list. Every stat and
  alert is a jump-link to the tab that addresses it — so the GM never has to
  hunt for where a problem lives (notably Status/diagnostics).
- The Overview model is a pure, unit-tested builder (_overview-model.mjs);
  the dashboard feeds it the already-computed tab data.
- Tab switching is refactored into _switchTab/_applyActiveTab so rail clicks
  and Overview jump-links share one path; a persisted-but-missing tab now
  falls back to Overview instead of a blank panel.

Panels are unchanged — only the navigation shell and the new landing view.
564 node tests green (557 + 7 new for the overview model).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LaDDiXB5GTVurEzJwYYopf
@keyxmakerx
keyxmakerx merged commit b10c30b into main Jun 26, 2026
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2 participants