Modernize gaze runtime path - #27
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Companion LoomLarge UI/profile PR is open here: meekmachine/LoomLarge#578. It persists |
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Summary
GazeServicepath.GazeRuntimewhen an animation agency is present, so gaze output mixes with other Loom3 snippets instead of writing AUs directly.transitionContinuumoutput only as the fallback path when no animation agency is available.smoothFactor: 0.25,minDelta: 0.01) so high-frequency pointer/webcam noise is damped before it reaches Loom3.gazeModeanduseAnimationAgencyas deprecated compatibility fields, and document the new architecture.GazeServiceplanning/runtime behavior, scheduler-backed gaze output, channel disable cleanup, and camera-relative channel enable catch-up.Closes #15
Refs #12
Verification
npm run typechecknpm run buildnpm testnpm test -- --run src/eyeHeadTracking/__tests__/eyeHeadTrackingService.test.ts src/eyeHeadTracking/__tests__/eyeHeadTrackingScheduler.test.ts src/gaze/__tests__/service.test.ts