Commit GLSL shader baselines for aswf/ and adsk/ test collections - #34
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Un-ignore .glsl files under contrib/renders/aswf/ and contrib/renders/adsk/ so RefDiffer can compare generated shaders against committed baselines in CI. Covers all materials collected by test_render.py (Examples/StandardSurface, Examples/OpenPbr, Examples/UsdPreviewSurface, TestSuite/pbrlib/bsdf, stdlib/procedural, stdlib/color_management, stdlib/convolution, nprlib) and the Autodesk material library (Fusion, adsk_materials). Signed-off-by: Pavlo Penenko <pavlo.penenko@autodesk.com>
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Summary
.glslfiles undercontrib/renders/aswf/andcontrib/renders/adsk/so RefDiffer can compare generated shaders against committed baselines in CI..gitignoreto only track shader baselines for our two test collections, keeping all other render artifacts (images, logs, old rendertest output) ignored..glslfiles (vertex + pixel shaders) covering all materials collected bytest_render.py:Test plan
pytest contrib/tests/test_render.py --no-renderpasses (all baselines present, RefDiffer clean)