The definitive zero-flicker window snapping utility for Windows.
Built in Rust for power, precision, and performance.
Ichi (イチ, meaning "One" or "#1") is a high-performance, minimalist window-snapping utility for Windows, rebuilt from the ground up in Rust. It provides a lightweight, flicker-free alternative to legacy window managers, inspired by the classic WinSplit Revolution. Its name reflects its singular focus: to be the fastest and most efficient tool in its class.
- Blazing Fast: Rewritten in Rust with direct Win32 API calls for near-zero latency.
- Zero-Flicker Snapping: Uses optimized window positioning logic (
WM_SETREDRAW) to eliminate the visual "jitters" common in other managers. - Stealth Mode: Operation is entirely windowless and OSD-free, ensuring it never steals focus or interferes with your workflow.
- Multi-Tap Cycling: Pressing the same hotkey multiple times cycles through different layout ratios (1/2, 1/3, 2/3).
All actions are triggered via Ctrl + Alt + Numpad:
| Hotkey | Action | Cycle Ratios |
|---|---|---|
| Numpad 5 | Center / Maximize | 100% → 80% → 60% Center |
| Numpad 4 / 6 | Left / Right Half | 1/2 → 1/3 → 2/3 Width |
| Numpad 8 / 2 | Top / Bottom Half | 1/2 → 1/3 → 2/3 Height |
| Numpad 7 / 9 | Top Left / Right | 1/2 → 1/3 → 2/3 Corner |
| Numpad 1 / 3 | Bottom Left / Right | 1/2 → 1/3 → 2/3 Corner |
Ichi has transitioned from a legacy C++ codebase to a modern, safe, and performant Rust architecture:
- Direct Win32 Hooks: Uses low-level keyboard hooks (
WH_KEYBOARD_LL) to capture hotkeys globally without a persistent window. - Pure Functional Engine: Calculation logic is isolated from OS side effects, allowing for predictable and rock-solid window placement.
- Minimalist Dependency Tree: Built using the official Microsoft
windows-rscrate, ensuring maximum compatibility and minimum binary size.
- Rust Toolchain (Stable)
- Windows 10 or 11
cargo build --releaseThe resulting binary will be located at target/release/ichi.exe. Simply run it to start the background service.
MIT License - See LICENSE for details.