Support 24-bit RGB/BGR raw pixel data on iOS#160
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UIImage(fromRawPixelData:) hardcoded 4 bytes per pixel, so loading a 3-byte RGB or BGR buffer computed the wrong bytesPerRow and failed to build a CGImage. Use a native 24-bit CGImage for RGB, and expand BGR to BGRX first (Core Graphics has no 24-bit BGR format). The initializer now derives bytes per pixel from the resolved pixel format.
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What
UIImage(fromRawPixelData:)hardcoded 4 bytes per pixel, so loading a 3-byteRGBorBGRbuffer computedbytesPerRowaswidth * 4against awidth * height * 3buffer and failed to create aCGImage.Fix
CGImageforRGB.BGRtoBGRXfirst, because Core Graphics has no 24-bit BGR format.🤖 Generated with Claude Code