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vizleg's wall clock is set by a long tail of annotated cases, and the ceiling it was blamed on is the wrong ceilingP2Important, scheduledImportant, scheduledprocessLifecycle, planning, decisions, documentationLifecycle, planning, decisions, documentationqaTesting, journey coverage, release verificationTesting, journey coverage, release verificationStatus: Open.#344 In mrpeanut01/elevator-sim;docs/35 routes three unowned product decisions that gate five open issues, and no issue references it
game-designGame design decisions, specifications and balanceGame design decisions, specifications and balanceP1Materially damages the first session or the product thesisMaterially damages the first session or the product thesisprocessLifecycle, planning, decisions, documentationLifecycle, planning, decisions, documentationStatus: Open.#342 In mrpeanut01/elevator-sim;Telemetry is designed and entirely unbuilt, and two open issues consume data nothing emits
P1Materially damages the first session or the product thesisMaterially damages the first session or the product thesistelemetryInstrumentation, KPIs, player measurementInstrumentation, KPIs, player measurementStatus: Open.#340 In mrpeanut01/elevator-sim;An intervened run still cannot be posted, and the remaining two grounds may both be permanent refusals
enhancementNew feature or requestNew feature or requestgame-designGame design decisions, specifications and balanceGame design decisions, specifications and balanceP2Important, scheduledImportant, scheduledStatus: Open.#338 In mrpeanut01/elevator-sim;No route from a board row into
watch/: another player's posted run cannot be spectatedenhancementNew feature or requestNew feature or requestgame-designGame design decisions, specifications and balanceGame design decisions, specifications and balanceP2Important, scheduledImportant, scheduledStatus: Open.#337 In mrpeanut01/elevator-sim;A mailed sign-in link redeems onto a surface the player cannot see, because the Everyday shell covers it
enhancementNew feature or requestNew feature or requestP1Materially damages the first session or the product thesisMaterially damages the first session or the product thesisuxPlayer-facing flow, copy, information designPlayer-facing flow, copy, information designStatus: Open.#336 In mrpeanut01/elevator-sim;Build an Everyday sign-in surface, so posting is reachable without the Engineer menu
enhancementNew feature or requestNew feature or requestP1Materially damages the first session or the product thesisMaterially damages the first session or the product thesisuxPlayer-facing flow, copy, information designPlayer-facing flow, copy, information designStatus: Open.#332 In mrpeanut01/elevator-sim;A blocker that clears is not an event anything watches for — measured three times in one wave
P2Important, scheduledImportant, scheduledprocessLifecycle, planning, decisions, documentationLifecycle, planning, decisions, documentationqaTesting, journey coverage, release verificationTesting, journey coverage, release verificationStatus: Open.#329 In mrpeanut01/elevator-sim;Nothing runs on the server when nobody is looking, so no board can be seeded or alerted on
enhancementNew feature or requestNew feature or requestliveopsOperating the game after launchOperating the game after launchP2Important, scheduledImportant, scheduledStatus: Open.#328 In mrpeanut01/elevator-sim;No endpoint returns a distribution, so world figures and the world ghost have no source
enhancementNew feature or requestNew feature or requestP2Important, scheduledImportant, scheduledStatus: Open.#327 In mrpeanut01/elevator-sim;GAPS.md has no staleness guard, and it is the register issues are filed from
P2Important, scheduledImportant, scheduledprocessLifecycle, planning, decisions, documentationLifecycle, planning, decisions, documentationqaTesting, journey coverage, release verificationTesting, journey coverage, release verificationStatus: Open.#325 In mrpeanut01/elevator-sim;The Everyday stage has no camera, which § 7.3 lists among what a player can touch
enhancementNew feature or requestNew feature or requestP3Wanted, unscheduledWanted, unscheduleduxPlayer-facing flow, copy, information designPlayer-facing flow, copy, information designStatus: Open.#324 In mrpeanut01/elevator-sim;