A local and cross-platform save game manager with a built-in save-editor, sftp transfers and much more
Key Features:
- Lua plugin system for custom game detections (found here)
- Experimental Save Editor (only supports GTA San Andreas (classic PC))
- Create and restore backups of (individual) save files with display labels
- Automatic detection that finds your savegames (Steam, Heroic, Lutris, native and Wine!)
for a full list of the supported games view SUPPORTED_GAMES.md
| Store / Savetype | Windows | Linux | macOS |
|---|---|---|---|
| Ubisoft | Yes | Yes (Steam/Proton, Wine, Lutris, Heroic) | In development |
| Rockstar | Yes | Yes (Steam/Proton, Lutris, Heroic) | In development |
| Unreal Engine | Yes | Yes (Steam/Proton, Lutris, Heroic) | Yes |
| Minecraft | Yes | Yes | Yes |
Note
Unreal Games are detected via GVAS .sav files. UE3 games and games using custom save formats are not supported. Only UE4/5
Note
Minecraft: the following stores are supported: Official, Modrinth, Curseforge, PrismLauncher (MultiMC is exclusive to linux)
See CHANGELOG.md for a complete history of all changes.
- Scheduled backups: Per-game schdedule to create a backup every X hours (Needs the optional daemon installed (linux only))
- Smart backup deletion: configurable retention policy for old backups (Also needs the daemon)
- Save Editor: expanding to Rockstar titles (RDR2, GTAV etc..)
- PSP ↔ PPSSPP: convert and transfer saves between physical PSP and emulator
- Broader store support: Crossover on MacOS, EA, Epic, Xbox App / MS Store etc..
You can download the latest .exe / .AppImage / .app file from here:
See CONTRIBUTING.md for build instructions and contribution guidelines.
GPLv3 see LICENSE.





