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  • Joined May 17, 2026

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pocketzot/README.md

PocketZot

Dungeon Crawl Stone Soup (DCSS) WebTiles in your pocket.

Play now: pocketzot.pages.dev

PocketZot is an unofficial, mobile-first WebTiles client for DCSS. It connects to standard DCSS WebTiles servers and speaks the same WebSocket protocol as the official client, but replaces the rendering and UI entirely with an ASCII-first map, a custom touch HUD, and on-screen controls designed for a phone in portrait mode. It installs as a Progressive Web App.

ASCII dungeon map with touch controls Full-screen monster description Tiles dungeon map, spectating player PocketZot account picker

Features

  • ASCII-first design that fits the full standard console map onto a phone in portrait mode, with a font still large enough to read. Graphical tiles are supported too.
  • Log in with multiple WebTiles server accounts and switch between them.
  • Inline tap regions in many menus and descriptions for quick touch play.
  • Spectator mode with an expanded map view.
  • Floating monster list — tap for the full view.
  • Map double-tap toggles zoom; two-finger long-press toggles tiles.
  • Installs as a PWA — add to the home screen for the best experience.

See ABOUT.md for the controls model and security details (credential handling, session cookies).

Tech

TypeScript + Vite, no UI framework. The client holds no game logic, and gameplay runs entirely on DCSS servers.

License

AGPL-3.0-or-later. Copyright © 2026 the PocketZot contributors. PocketZot is an independent project, not affiliated with or endorsed by the DCSS development team. See ATTRIBUTION.md for the relationship to DCSS and third-party provenance.

Feedback

Comments, questions, and bug reports: pocketzot@proton.me

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  1. pocketzot pocketzot Public

    Unofficial mobile-first PWA client for Dungeon Crawl Stone Soup (DCSS) WebTiles. ASCII-first map, custom touch HUD, built for phones in portrait mode.

    TypeScript