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s-partridge/README.md

Samuel Partridge

Hi, I'm Sam. I have been in the software industry since 2013.

I have been involved in software development across many specializations, including machine learning, generative AI, web development, full-stack development, process automation, game development, and mobile app creation. I have a deep interest in artificial intelligence, game development, and systems design.

To that end, I am concurrently developing:

I am also busy with various other projects and tools, mostly coded in C++ or Python.

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  1. partest partest Public

    A lightweight header-only testing framework for C++, cross-platform and strictly standard-compliant. Builds against any standard from C++11 onward, with modern optimizations where available.

    C++ 2

  2. antsim antsim Public

    An experimental genetic algorithm playground written in Python, running on my BeatClicker game engine. This project allows exploration of different neural network architectures, input mappings, and…

    Python

  3. BeatClicker BeatClicker Public

    Prototype Python-based incremental/rhythm game with homebrew game engine

    Python