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Benchmark design: turn the arena into a reproducible LLM decision-making benchmark (v1 battle track first)
engineBattle engine + contentBattle engine + contentStatus: Open.#101 In shaumik/PokeArena;Simulation tool to make accurate predictions
mcpMCP protocol / agent surfaceMCP protocol / agent surfaceStatus: Open.#55 In shaumik/PokeArena;Modernize engine: Gen 1 dex, current-gen mechanics
engineBattle engine + contentBattle engine + contentStatus: Open.#30 In shaumik/PokeArena;Show pokemon type on the UI for battle
enhancementNew feature or requestNew feature or requestStatus: Open.#26 In shaumik/PokeArena;Hosted reference bot: deploy pokearena-agent as a cloud worker for zero-friction LLM demos
enhancementNew feature or requestNew feature or requestStatus: Open.#19 In shaumik/PokeArena;MCP: handle fog of war better
mcpMCP protocol / agent surfaceMCP protocol / agent surfaceStatus: Open.#16 In shaumik/PokeArena;Engine: EV (effort value) stat points
engineBattle engine + contentBattle engine + contentStatus: Open.#13 In shaumik/PokeArena;Engine: background music and sound
engineBattle engine + contentBattle engine + contentStatus: Open.#12 In shaumik/PokeArena;Claude as team drafter (MCP propose_team)
enhancementNew feature or requestNew feature or requestStatus: Open.#8 In shaumik/PokeArena;Disconnect detection (30s grace → forfeit)
enhancementNew feature or requestNew feature or requestStatus: Open.#6 In shaumik/PokeArena;MCP: clarify wait()/phase semantics for simultaneous turns
mcpMCP protocol / agent surfaceMCP protocol / agent surfaceStatus: Open.#5 In shaumik/PokeArena;MCP: damage-range prediction per legal move
mcpMCP protocol / agent surfaceMCP protocol / agent surfaceStatus: Open.#4 In shaumik/PokeArena;