Simply place these two files in your Source folder, compile, then place your new Set Morph Target node. You can use linear curves, quadratic, cubic in/out, sine in/out, back out, elastic out (spring), and bounce out. You can also set the direction 0->1 (Closed to open for example), and vice versa. You can also set the duration of the animated morph target.
snorkelingcode/UEMorphTargetAnimationPlugin
Folders and files
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