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- REC button in the transport cluster (glowing red while armed, pulse animation) + R shortcut; guarded against typing targets - engine captures noteOn/noteOff pairs while playing: nearest-step start quantization, length from the release moment, velocity preserved; out-of-range pitches and non-finite positions are rejected - the whole take is ONE history transaction — an empty take commits nothing, stopping the transport disarms and commits automatically
- grab an effect's type name and drop it between rows; insertion point shows as a bright edge marker on the neighbours, no-op gaps stay clean - pointer-capture based (works while zoomed), single history transaction per move via the same engine.moveEffect path as the arrow buttons
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Summary
Two features on top of #8, per-feature commits for easy rollback.
Note recording (9f53ade)
RshortcutFX chain drag & drop (60dfdc9)
moveEffectpath as the ▲▼ buttons → identical undo/serialize behaviorTest plan
npx tsc --noEmitclean; build clean