Unity and misc#194
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DreamingInBinary merged 3 commits intomainfrom May 8, 2026
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Add a new Unity SDK (beta) doc section with changelog, quickstarts, guides, SDK reference, and meta.json; include two placeholder images for screenshots. Wire the Unity docs into site infrastructure by adding the Unity entry to content/docs/meta.json, adding a Unity card to the docs index, including /unity in the sitemap, and updating LLMS configs and example paths to mention Unity.
Add images for game controller and Unity Package Manager, replace placeholder frames with real screenshots, and clarify several Unity docs. Update custom-purchase-controller wording for Android purchase handling; improve game-controller-input and install quickstart to use the new images; expand present-paywalls guidance (link to dashboard, explain GetPresentationResult use cases, and add a Tip); and add guidance/warning about when to set SubscriptionStatus manually vs using Superwall-managed purchases.
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| Status | Name | Latest Commit | Preview URL | Updated (UTC) |
|---|---|---|---|---|
| ✅ Deployment successful! View logs |
superwall-docs-staging | fb359df | Commit Preview URL Branch Preview URL |
May 08 2026, 01:10 PM |
Remove an outdated Warning block about Android custom purchase controller being beta/in progress and clarify the example implementation. The sample code now shows completing a Google Play purchase (mentioning basePlanId and offerId) and calls completion(PurchaseResult.Purchased()) instead of returning a failed result, making the guide clearer for integrating external purchase systems.
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