floating-origin
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Unity3d Planetary Terrain and Floating Origin
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May 20, 2018 - C#
A proof of concept for a Continuous Floating Origin system that is used to avoid Floating Point errors.
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Nov 16, 2020 - C#
A Three.js extension providing camera-relative high-precision line rendering using split double-precision coordinates. Designed for large-scale scenes where standard Float32 line rendering suffers from jitter and precision loss. Ideal for astronomy, planetary visualization, geospatial applications, CAD, and scientific simulations.
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Jun 19, 2026 - TypeScript
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