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monster-catching

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OpenMon — the first production-grade Monster Capture Engine for Unity 6 and Unreal Engine 5. Build Pokemon-like RPGs with 90K+ lines of battle, world, and UI systems. 668 monsters, 652 moves, 229 abilities, MMORPG layer, visual scripting, and Pokemon Essentials importer.

  • Updated Apr 11, 2026
  • C#

Monster-catching RPG built from scratch in TypeScript + HTML5 canvas, no game engine. Data-driven, scalable content pipeline (creatures, moves, maps, tiles) and an AI-agent debugger: Codex/Cursor agents play the game live over MCP to hunt bugs and file findings reports.

  • Updated Jul 29, 2026
  • TypeScript

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