Unity Editor tool for converting VRC PhysBone and explicit colliders to VRM 1.0 SpringBone, with standalone Prefab and VRM export.
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Updated
Aug 27, 2026 - C#
Unity Editor tool for converting VRC PhysBone and explicit colliders to VRM 1.0 SpringBone, with standalone Prefab and VRM export.
Privacy-first local MCP hub for coordinating Claude, OpenAI, Gemini, Ollama, and optional cloud council seats.
Reusable Codex and Claude agent skills for VRM avatar polish: Blender/MMD inspection, SpringBone hair and skirt physics, clipping QA, backups, and evidence-driven review loops.
To associate your repository with the springbone topic, visit your repo's landing page and select "manage topics."