Draft: links fixed and some changes - #1
Conversation
…d improved love directory handling
The script does not account this.
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I am planning to improved it further. My idea is something like this: Assuming the developers packed the game into The produced structure would look like this: By default, LOVE2D unable to read the source base directory, unless it is mounted and fused (or |
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Thanks for your input, looks promising! At the moment lovesfx is just a simple draft script, but with some changes it can become a nice tool that can be adapted to almost any LÖVE project by configuration, not modification. One clarification: the script should already download the sources as is if curl is installed (should be the case on modern Windows and Linux), but some of the links might have expired. |
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Perhaps you can already submit download links update as a separate PR? This part seems pretty much finished to me. |
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Sure. Thanks the reminder! I'll create another PR that simply updates the links. |
Not be be merged yet
Tested on Windows. This has
README.mdsuggested by Copilot AI that need to be evaluated. It is quite explanatory.Quick summary
Unlike the origin, this PR does not require you to download the game source code. All you have to do is drop the
lovesfx.shinto project directory then run it. It downloads required software once.Customization can be done in external file:
meta.txt,config.txt.in, and.7z-exclude.txt.Limitation
It is explained in the README.md.
TODOs
[ ] Tests on Linux