Iβve been making games for nearly 20 years; programming, designing, and, generally, doing whatever's possible to create systems and experiences that are capable of more than I thought possible. It's those systems that allow developers to find unexpected interactions, boundless possibilities, and provide players with the agency and freedom to come away with stories and experiences that are truly unique because of their own particular brand of hope, imagination, and chaos they bring along with them.
Games shouldn't just be the stories we write, they should be the stories that unfold from a scenario and toolset we present players. I've dedicated my career to try and constantly push beyond conventional boundaries and it's taken from platform to platform, language to language, across indie PC studios to multiple forms of AAA development to research into rendering solutions and procedural generation and even to finding ways to bring educational game experiences into school cirriculums.
I'm still always trying to find a way to balance work so that I can include whatever I can as a public resource for others to use and, hopefully, that manifests in some really fun ways for others someday.
π I'm based in a tiny town near Lansing, Michigan.
π₯οΈ See my portfolio at Trent Polack's Internet Website.
βοΈ You can contact me through any of the buttons below (I recommend email).
I'm currently working primarily with Unreal Engine 5, Unity, Houdini, Gaea 2, World Creator, and EmberGen to find content workflows that fit neatly into well-designed, well-architected flexible, emergent systems that can all work together to create the basis for truly unique experiences. I could use a few more hours in each day to do so, but in the mean time it's the eternal work/fun/life balancing act, but I'll get there.
π± My GitHub Data
π¦ 2.7 MB Used in GitHub's Storage
π 108 Contributions in the Year 2026
πΌ Opted to Hire
π 49 Public Repositories
π 29 Private Repositories
I'm a Night π¦
π Morning 598 commits βββββββββββββββββββββββββ 13.07 %
π Daytime 1175 commits βββββββββββββββββββββββββ 25.68 %
π Evening 1531 commits βββββββββββββββββββββββββ 33.46 %
π Night 1271 commits βββββββββββββββββββββββββ 27.78 %
π I'm Most Productive on Wednesday
Monday 567 commits βββββββββββββββββββββββββ 12.39 %
Tuesday 767 commits βββββββββββββββββββββββββ 16.77 %
Wednesday 834 commits βββββββββββββββββββββββββ 18.23 %
Thursday 702 commits βββββββββββββββββββββββββ 15.34 %
Friday 635 commits βββββββββββββββββββββββββ 13.88 %
Saturday 454 commits βββββββββββββββββββββββββ 09.92 %
Sunday 616 commits βββββββββββββββββββββββββ 13.46 %
π This Week I Spent My Time On
ποΈ Time Zone: America/New_York
π¬ Programming Languages:
Other 10 hrs 50 mins βββββββββββββββββββββββββ 53.43 %
C++ 7 hrs 41 mins βββββββββββββββββββββββββ 37.91 %
USH 54 mins βββββββββββββββββββββββββ 04.49 %
Groff 23 mins βββββββββββββββββββββββββ 01.93 %
Git 6 mins βββββββββββββββββββββββββ 00.57 %
π₯ Editors:
Rider 8 hrs 43 mins βββββββββββββββββββββββββ 43.02 %
UnrealEditor 7 hrs 23 mins βββββββββββββββββββββββββ 36.43 %
WorldCreator 3 hrs 11 mins βββββββββββββββββββββββββ 15.70 %
VS Code 32 mins βββββββββββββββββββββββββ 02.68 %
AdobePhotoshop2026 14 mins βββββββββββββββββββββββββ 01.23 %
π±βπ» Projects:
Starward 5 hrs 53 mins βββββββββββββββββββββββββ 29.01 %
Unknown Project 5 hrs 52 mins βββββββββββββββββββββββββ 28.92 %
VoxelPlugin 4 hrs 59 mins βββββββββββββββββββββββββ 24.63 %
JoyCore 1 hr 52 mins βββββββββββββββββββββββββ 09.24 %
UnrealEngine 1 hr 31 mins βββββββββββββββββββββββββ 07.54 %
π» Operating System:
Windows 20 hrs 17 mins βββββββββββββββββββββββββ 100.00 %
I Mostly Code in C++
C++ 17 repos βββββββββββββββββββββββββ 27.87 %
TypeScript 12 repos βββββββββββββββββββββββββ 19.67 %
C# 8 repos βββββββββββββββββββββββββ 13.11 %
ShaderLab 2 repos βββββββββββββββββββββββββ 03.28 %
Less 1 repo βββββββββββββββββββββββββ 01.64 %
Timeline
Last Updated on 28/04/2026 01:07:26 UTC






