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- Status: Open.#491 In vabold/Kinoko;
- Status: Open.#490 In vabold/Kinoko;
- Status: Open.#489 In vabold/Kinoko;
Specialize ScopeLock for flushing denormals to zero
engineCode involving engine (C++)Code involving engine (C++)P2Priority: MediumPriority: MediumStatus: Open.#483 In vabold/Kinoko;Optional define to alias global operator new to custom allocator
engineCode involving engine (C++)Code involving engine (C++)improvementImprovement to existing codeImprovement to existing codeP4Priority: TrivialPriority: TrivialStatus: Open.- Status: Open.
- Status: Open.#473 In vabold/Kinoko;
Allow system paths to be referenced by environment variable
engineCode involving engine (C++)Code involving engine (C++)featureNew codeNew codeP2Priority: MediumPriority: MediumStatus: Open.Re-evaluate all asserts, panics, and warns
engineCode involving engine (C++)Code involving engine (C++)P2Priority: MediumPriority: MediumStatus: Open.Faster scene reloading when verifying batches of ghosts
engineCode involving engine (C++)Code involving engine (C++)P3Priority: LowPriority: LowStatus: Open.#464 In vabold/Kinoko;Move to a specialized heap allocation function
featureNew codeNew codeP1Priority: HighPriority: HighStatus: Open.Delineate desyncing ghosts better in replay mode
improvementImprovement to existing codeImprovement to existing codeP1Priority: HighPriority: HighStatus: Open.