Add collision handlers tutorial - #301
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Add a new tutorial explaining how to use collision handlers to react to physics events. Covers the four collision phases (begin, pre_solve, post_solve, separate), practical examples including breakout-style brick destruction, one-way platforms, and collision damage calculations. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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The tutorial is aimed at users who have completed the basic SlideAndPinJoint tutorial and want to learn more advanced collision handling techniques. It covers:
space.on_collision()begincallback to control collision processing (one-way platforms)post_solveto read collision impulses for impact effectspre_solve