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fix(export): auto-union multi-part Scenes for STL (release) - #682

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w1ne merged 1 commit into
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fix/stl-auto-union-release
Jul 28, 2026
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fix(export): auto-union multi-part Scenes for STL (release)#682
w1ne merged 1 commit into
releasefrom
fix/stl-auto-union-release

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@w1ne

@w1ne w1ne commented Jul 28, 2026

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Summary

Cherry-pick of #681 onto the protected release line so kernelCAD-server can bump its vendor pin and Studio STL of multi-part assemblies (keycap, etc.) works in production.

Test plan

Studio header STL on assemblies (e.g. keycap body + inlays) failed with
export.no-shape asking for Scene.toUnion(). STL is a single mesh, so fuse
world-frame parts automatically — same geometry as an explicit toUnion —
while STEP/3MF/GLB keep per-part identity.
@w1ne
w1ne merged commit 8590136 into release Jul 28, 2026
@w1ne
w1ne deleted the fix/stl-auto-union-release branch July 28, 2026 22:03
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