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7 changes: 5 additions & 2 deletions Runtime/Scene/Scene/GameSceneManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -479,8 +479,11 @@ private void OnLoadSceneUpdate(YooAsset.SceneHandle sceneHandle)
private void OnLoadSceneCompleted(YooAsset.SceneHandle sceneOperationHandle)
{
string assetPath = sceneOperationHandle.GetAssetInfo().AssetPath;
bool loadSucceed = sceneOperationHandle.IsDone && sceneOperationHandle.Status == YooAsset.EOperationStatus.Succeed;

if (!m_LoadedSceneAssetNames.ContainsKey(assetPath))
// 状态判定前置:加载失败的场景不写入已加载字典,避免幽灵记录导致
// UnloadScene 异常分支、同名场景重试被 "already loaded" 拦截及句柄泄漏。
if (loadSucceed && !m_LoadedSceneAssetNames.ContainsKey(assetPath))
{
m_LoadedSceneAssetNames.Add(assetPath, sceneOperationHandle);
}
Expand All @@ -492,7 +495,7 @@ private void OnLoadSceneCompleted(YooAsset.SceneHandle sceneOperationHandle)

if (value != null)
{
if (sceneOperationHandle.IsDone && sceneOperationHandle.Status == YooAsset.EOperationStatus.Succeed)
if (loadSucceed)
{
LoadSceneSuccessCallback(assetPath, sceneOperationHandle.Duration, value.UserData);
}
Expand Down