Seed the simulator RNG in test_multiple_shots to make it deterministic - #454
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test_multiple_shotsintermittently fails its statistical 50/50 assertion (observed "got 70/30" on PR #453's unrelated CI run, ~8e-5 per-run odds on a fair coin at n=100). The test fixes the runner seed, but measurement outcomes draw from the simulator's own RNG, whichSparseStab::newseeds from entropy — so the outcomes were never deterministic.Fix: construct the simulator with
SparseStab::with_seed(1, 42). The test is now fully deterministic (verified identical results across repeated runs); the assertion itself is unchanged.Note for the RNG backlog (issue #332):
CircuitRunner::with_seednot governing measurement randomness is the underlying wart; this change makes the test honest without preempting the canonical RNG plumbing work.