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feat(stats): Add 1% low FPS tracking #2661
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f70857e
feature/fps-1percent-low-hud
githubawn c062022
fix if style violations
githubawn a303d26
Refactor performance monitoring into smaller SRP methods.
githubawn 514a311
vc6 fix in W3DDisplay static constexpr
githubawn 62076ac
vc6 fix for W3DDisplay Int i;
githubawn ecd3596
Format if-bodies to separate lines for style.
githubawn 512ece6
change sampleCount from 99 to 50
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I think this number needs evaluation but I would like input from others.
As it stands, 5000 samples in three Real arrays require 60 kB in memory - just for the FPS trackers.
I think the question should be: given 3 seconds timeframe for the 1% low FPS, At what 3-second average FPS is the low fps no longer relevant. Say you average 300 fps, what is the chance that the 1% is so low that it is still relevant as a performance metric. If 300 fps is the upper bound, only 900 samples need to be stored. That's only 18% of the memory needed compared to the current setting.
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It's pretty common to see 300 average fps and 30 fps lows in this game in large skirmish matches even on vs2022 non-retail.
But definitely would like to hear multiple inputs for this number.