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Pull requests: TheSuperHackers/GeneralsGameCode
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feat(math): Route game logic math through WWMath with 3-mode deterministic support
#2670
opened May 1, 2026 by
Okladnoj
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tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2668
opened Apr 30, 2026 by
Caball009
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1 task
tweak(gamemessage): Remove unused MSG_AREA_SELECTION message from game logic
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2667
opened Apr 30, 2026 by
Caball009
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1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2663
opened Apr 29, 2026 by
githubawn
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perf(network): Improve performance by reducing packet allocations and improving loop logic
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Performance
Is a performance concern
feat(replay): Check CRC messages from all players in replays
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
perf(scene): Create light list iterator on the stack at points of use
Gen
Relates to Generals
Memory
Is memory related
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2646
opened Apr 23, 2026 by
Mauller
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fix(veterancy): Disable audiovisual cues for ejected veteran pilots
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
style: apply automated formatting baseline with clang-format
#2638
opened Apr 20, 2026 by
DevGeniusCode
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unify(client): Move Main Menus and Shell callbacks to Core
Unify
Unifies code between Generals and Zero Hour
#2622
opened Apr 18, 2026 by
DevGeniusCode
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unify(client): Move WOL, Network, and connection menus to Core
Unify
Unifies code between Generals and Zero Hour
#2620
opened Apr 18, 2026 by
DevGeniusCode
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unify(client): Move remaining gadgets and popups to Core
Unify
Unifies code between Generals and Zero Hour
#2619
opened Apr 18, 2026 by
DevGeniusCode
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unify(client): Move Control Bar and basic gadgets to Core
Unify
Unifies code between Generals and Zero Hour
#2618
opened Apr 18, 2026 by
DevGeniusCode
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unify(client): Move GUI window managers and message boxes to Core
Unify
Unifies code between Generals and Zero Hour
#2617
opened Apr 18, 2026 by
DevGeniusCode
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feat(ww3d2): add IRenderBackend Interface
#2613
opened Apr 17, 2026 by
bobtista
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2 tasks done
refactor: Add override keyword to virtual function overrides in Zero Hour code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2605
opened Apr 15, 2026 by
Caball009
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refactor: Add override keyword to virtual function overrides in Generals code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2604
opened Apr 15, 2026 by
Caball009
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refactor: Add override keyword to virtual function overrides in Core code (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2603
opened Apr 15, 2026 by
Caball009
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feat: Add cross-platform deterministic math via fdlibm
#2602
opened Apr 15, 2026 by
Okladnoj
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bugfix(drawable): Decouple visual render from projectile's logic position
Experimental
Wear safety goggles in lab
tweak(ini): Improve consistency in use of INI::getNextTokenOrNull
Minor
Severity: Minor < Major < Critical < Blocker
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