Server-Controlled Organisations, Progression, and Economy for Schedule I dedicated servers using S1DS
-
Updated
Jun 27, 2026 - C#
Server-Controlled Organisations, Progression, and Economy for Schedule I dedicated servers using S1DS
A text chat for Schedule I clients connected to a dedicated server, built on the S1DS mod API.
A player list overlay for Schedule I clients connected to a dedicated server, built on the S1DS mod API.
AMP (CubeCoders) deployment template for hosting Schedule I dedicated servers. Wraps the official S1DedicatedServers Docker image (Wine, MelonLoader, SteamCMD included) so you get start/stop, live console, player tracking, backups and resource limits straight from the AMP panel.
A paired client/server addon for Schedule I dedicated servers that lets players raise their hands and allows nearby players to rob lootable inventory through the game's native pickpocket-style UI.
To associate your repository with the s1ds topic, visit your repo's landing page and select "manage topics."