Fire Emblem created in PyGame. To run, run Game.py
The ultimate goal is to create a working prototype for a new type of Real Time Strategy game, using Fire Emblem as a basis. Our most up-to-date game in Unity can be found here:
https://github.com/synapsii/TempestTacticsPrototype
It will contain the following features:
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Cooldown-based movement, primarily with mouse
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Terrain advantages and disadvantages
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Combat (exact mechanics to be determined)
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Grid-based movement of multiple characters with right-click on mouse or by keyboard
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Changing selection of character with left-click or using hotkeys (1-4)
All images are owned by Nintendo