fix(export): auto-union multi-part Scenes for STL - #681
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Studio header STL on assemblies (e.g. keycap body + inlays) failed with export.no-shape asking for Scene.toUnion(). STL is a single mesh, so fuse world-frame parts automatically — same geometry as an explicit toUnion — while STEP/3MF/GLB keep per-part identity.
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Summary
STL export of a multi-part assembly Scene (MAKE NO MISTAKES keycap, etc.) failed with
export.no-shape/ use Scene.toUnion(). Studio header STL should just download a mesh.Changes
runAndExport(format: 'stl')on a SceneBackend fuses world-frame parts (boolean union), matchingScene.toUnion()Test plan
vitest run tests/integration/lowering/sceneStepExport.test.ts