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Add deterministic procedural mesh toolkit (procgen) with primitives, spline extrusion, lathe, segments, SDF/volume & shell demo
PR Validation
#10:
Pull request
#17
opened by
ercmine
3s
codex/implement-procedural-mesh-toolkit
codex/implement-procedural-mesh-toolkit
3s
View #17
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Add lightweight render pass orchestration (render graph) and shell integration
PR Validation
#9:
Pull request
#16
opened by
ercmine
3s
codex/implement-render-graph-pass-system
codex/implement-render-graph-pass-system
3s
View #16
View workflow file
Add ambient GPU VFX system (spores, dust, embers, resin drips, glow pulses, market ambience) and scene/renderer integration
PR Validation
#8:
Pull request
#15
opened by
ercmine
3s
codex/implement-gpu-particles-and-lightweight-vfx-system
codex/implement-gpu-particles-and-lightweight-vfx-system
3s
View #15
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Renderer: add engine-owned debug modes, overlay, and GPU-timing scaffolding
PR Validation
#7:
Pull request
#14
opened by
ercmine
4s
codex/implement-renderer-debug-visualization-system
codex/implement-renderer-debug-visualization-system
4s
View #14
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Add forward-plus lighting planner and scene integration (Statement 13)
PR Validation
#6:
Pull request
#13
opened by
ercmine
5s
codex/implement-forward-plus-lighting-path
codex/implement-forward-plus-lighting-path
5s
View #13
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Statement 12: Add geometry submission foundation (mesh/index/instance buffers, batching, instancing)
PR Validation
#5:
Pull request
#12
opened by
ercmine
3s
codex/implement-geometry-submission-and-batching-rules
codex/implement-geometry-submission-and-batching-rules
3s
View #12
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Add engine-owned scene system with hierarchy, cameras, lights and renderables (Statement 11)
PR Validation
#4:
Pull request
#11
opened by
ercmine
3s
codex/build-scene-system-with-hierarchy-and-components
codex/build-scene-system-with-hierarchy-and-components
3s
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Implement manifest-driven shader pipeline with runtime library, hot-reload, and metadata
PR Validation
#3:
Pull request
#10
opened by
ercmine
4s
codex/implement-shader-pipeline-for-rendering
codex/implement-shader-pipeline-for-rendering
4s
View #10
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Harden renderer lifecycle, frame flow, resize, backend selection and recovery (Statement 9)
PR Validation
#2:
Pull request
#9
opened by
ercmine
7s
codex/implement-renderer-lifecycle-and-recovery
codex/implement-renderer-lifecycle-and-recovery
7s
View #9
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Add CTest categories, shader & packaging validation, and GitHub Actions CI foundation
PR Validation
#1:
Pull request
#8
opened by
ercmine
4s
codex/establish-ci-and-testing-foundations
codex/establish-ci-and-testing-foundations
4s
View #8
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